EECS 494: Project 2 - Rapid Development
Languages & Tools Used: C#, Unity, GitHub, JIRA
- This project began as a rapid prototype developed over the course of 3 days, designed to quickly test core gameplay mechanics. Through iterative development, I incorporated player feedback from a gameplay testing session to refine the prototype into this final product. The process emphasized adaptability, continuous improvement, and user-centered design.
- Overall timeline: 2 weeks (Reduced to 3 days due to Pneumonia)
- This project furthered my skills in programming and game development, as well as increased my understanding of player guidance and playtesting.
Credits for assests: Enemy Model (Made by Serhat Yucekaya), Player Model (Made by MSGDI), Fog (Made by ameraltaf), Sky, Tower Roof , Tower Body